Debian Bug report logs - #784287
RFP: ChaosEsqueAnthology -- A completely libre extensive FPS for *nix and *ders

Package: wnpp; Maintainer for wnpp is wnpp@debian.org;

Reported by: <VenDiag@nativeweb.net>

Date: Mon, 4 May 2015 22:54:01 UTC

Severity: wishlist

Done: Ansgar Burchardt <ansgar@debian.org>

Bug is archived. No further changes may be made.

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Report forwarded to debian-bugs-dist@lists.debian.org, wnpp@debian.org:
Bug#784287; Package wnpp. (Mon, 04 May 2015 22:54:06 GMT) Full text and rfc822 format available.

Acknowledgement sent to <VenDiag@nativeweb.net>:
New Bug report received and forwarded. Copy sent to wnpp@debian.org. (Mon, 04 May 2015 22:54:06 GMT) Full text and rfc822 format available.

Message #5 received at submit@bugs.debian.org (full text, mbox, reply):

From: "Ven Diag" <VenDiag@nativeweb.net>
To: <submit@bugs.debian.org>
Subject: RFP: ChaosEsqueAnthology -- A completely libre extensive FPS for *nix and *ders
Date: Mon, 4 May 2015 14:00:31 -0700
Package: wnpp
Severity: wishlist

* Package name    : ChaosEsqueAnthology
  Version         : Rel_57
  Upstream Author : MikeeUSA and a team of thousands <bar@team.com>
* URL             : http://www.lgdb.org/game/chaosesque-anthology
* License         : (GPL, CC0, CCBY, CCBYSA)
  Programming Lang: (C, QuakeC)
  Description     : ChaosEsqueAnthology is a completely libre First Person Shooter game with many maps, weapons, and vehicles

(ChaosEsque Anthology is a first person shooter. It is a standalone modification of Xonotic which includes extended weapons, maps, vehicles, buildable buildings, mounted weapons, spell casting, monsters, player characters, textures, and game modes.

It has over 100 maps. Some are futuristic, some are ancient, and some are medieval. A few evoke platform games such as sonic, others follow a style more akin to diablo. Some are static maps, others are randomly connected.

There is something to fit your mood. There are mutators that can add mounted weapons in any map, buildings, monsters, foliage, hazards, and even balloons and bumpers. You can fight with futuristic weapons, medieval weapons, and /or hand to hand combat (over 70 weapons). There are also many vehicles (and a mutator to spawn them in maps that do not have them, as is tradition (as you can see)).

You can also set each team to start with different specific weapons if you want to test a theory that you could defeat a well equipped military force with your bolt action rifle or crossbow. Same with vehicles and mounted weapons spawning (you can set which spawn near which team in CTF etc). You can drink wine, potions, learn magic, read scrolls, so on and so forth.

The goal, and much of this has been reached, is to not limit the player.

Special thanks to NASA for images of Earth and Mars.)



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Reply sent to Ansgar Burchardt <ansgar@debian.org>:
You have taken responsibility. (Wed, 27 May 2015 07:00:14 GMT) Full text and rfc822 format available.

Notification sent to <VenDiag@nativeweb.net>:
Bug acknowledged by developer. (Wed, 27 May 2015 07:00:14 GMT) Full text and rfc822 format available.

Message #10 received at 784287-done@bugs.debian.org (full text, mbox, reply):

From: Ansgar Burchardt <ansgar@debian.org>
To: 784287-done@bugs.debian.org
Subject: Not suitable for Debian
Date: Wed, 27 May 2015 08:57:59 +0200
Not suitable for Debian.



Bug archived. Request was from Debbugs Internal Request <owner@bugs.debian.org> to internal_control@bugs.debian.org. (Wed, 24 Jun 2015 07:31:47 GMT) Full text and rfc822 format available.

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