Debian Bug report logs - #631383
RFP: minpspw -- native port of the BSD PSPSDK with freely distributable import libraries and header files for building cross compiled homebrew Sony PSP applications.

Package: wnpp; Maintainer for wnpp is wnpp@debian.org;

Reported by: shirish शिरीष <shirishag75@gmail.com>

Date: Thu, 23 Jun 2011 13:30:02 UTC

Severity: wishlist

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Report forwarded to debian-bugs-dist@lists.debian.org, wnpp@debian.org:
Bug#631383; Package wnpp. (Thu, 23 Jun 2011 13:30:05 GMT) Full text and rfc822 format available.

Acknowledgement sent to shirish शिरीष <shirishag75@gmail.com>:
New Bug report received and forwarded. Copy sent to wnpp@debian.org. (Thu, 23 Jun 2011 13:30:05 GMT) Full text and rfc822 format available.

Message #5 received at submit@bugs.debian.org (full text, mbox):

From: shirish शिरीष <shirishag75@gmail.com>
To: debian-bts <submit@bugs.debian.org>
Subject: RFP: minpspw -- native port of the BSD PSPSDK with freely distributable import libraries and header files for building cross compiled homebrew Sony PSP applications.
Date: Thu, 23 Jun 2011 18:57:33 +0530
Package: wnpp
Severity: wishlist

*** Please type your report below this line ***

* Package name    : minpspw
  Version         : 0.11.2
  Upstream Author : Name <somebody@example.org>
* URL             : pmlopes@gmail.com
* License         : GPL and mixed
  Programming Lang: (C, C++, C#, Perl, Python, etc.)
  Description     : native port of the BSD PSPSDK with freely
distributable import libraries and header files for building cross
compiled homebrew Sony PSP applications.

A native Win32 port of the BSD PSPSDK (ps2dev.org), with freely
distributable import libraries and header files (DevPaks) for building
cross compiled homebrew Sony PSP (PlayStation Portable) applications.
MinPSPW is a project that started out from my need to write indie
video games for the Sony PlayStation Portable Console. After realizing
that the development of such software was extremly boring due to the
fact that one needs to spend more time compiling dependencies and
handling the quirks of having both the SDK and Libs available for *nix
environments, I decided to port them to my every day OS (Windows XP
32Bits). This project is different from the Official Homebrew PSP SDK
and DevKitPro in the way that once you install the SDK and a couple of
DEVPAKs you can use your normal Windows Command Prompt to execute a
build. No Cygwin, no MSys, no UWIN32. This project is evolving and if
you would like to see some OSS library added as a devpak feel free to
request it in the tracker. Of course I cannot guarantee that it will
be available but I'll try to see how hard it will be to port and add a
build to the download section and a build script to the source control
system. This version adds:

Support for the D programming language
allegro 4.4.1.1
OSLib replaced with OSLib_MOD
Bullet Physics
CubicVR game engine

-- 
          Regards,
          Shirish Agarwal  शिरीष अग्रवाल
  My quotes in this email licensed under CC 3.0
http://creativecommons.org/licenses/by-nc/3.0/
http://flossexperiences.wordpress.com
065C 6D79 A68C E7EA 52B3  8D70 950D 53FB 729A 8B17




Information forwarded to debian-bugs-dist@lists.debian.org, wnpp@debian.org:
Bug#631383; Package wnpp. (Thu, 23 Jun 2011 14:39:03 GMT) Full text and rfc822 format available.

Acknowledgement sent to shirish शिरीष <shirishag75@gmail.com>:
Extra info received and forwarded to list. Copy sent to wnpp@debian.org. (Thu, 23 Jun 2011 14:39:03 GMT) Full text and rfc822 format available.

Message #10 received at 631383@bugs.debian.org (full text, mbox):

From: shirish शिरीष <shirishag75@gmail.com>
To: 631383@bugs.debian.org
Subject: Additional info about minpspw
Date: Thu, 23 Jun 2011 20:05:11 +0530
---------- Forwarded message ----------
From: Paulo Lopes <pmlopes@gmail.com>
Date: Thu, Jun 23, 2011 at 12:43
Subject: Re: need e-mail and license for debian
To: shirishag75@gmail.com


Hi,

My deb builds are a super hack, basically i builds the SDK plus all
the bundled libs and then pack the resulting directory to a tar.lzma
file and write the metadata files by hand and compress the final with
ar generating a "valid" deb file.

If you want to make it right and submit to debian i am all for it :)

My email is this one: pmlopes@gmail.com
And my license is GPL, however on the installer you have almost all of
them: GPL, LGPL, BSD, etc... since i list all licenses from all the
sub projects, since all i do is patching GCC, GDC, GDB, Newlib,
Binutils, ZLib, BZIP2, FreeType2, etc... (all the cross compiled
libs...)

Also it will be hard to compile since i do not host svn.ps2dev.org
code and that site has been down for long time and only comes up now
and then... you can fix it by pointing to http://psp.jim.sh/svn but
since i always keep a local copy on my machine i never updated the
build script.

Just let me know what else you need to get a proper build :) BTW, it
should be possible to build both 32 and 64 bit builds (atleast on
intel/amd) i never tried on other architectures.

Best regards,
Paulo

<snipped>

--
Paulo Lopes
www.jetdrone.com

-- 
          Regards,
          Shirish Agarwal  शिरीष अग्रवाल
  My quotes in this email licensed under CC 3.0
http://creativecommons.org/licenses/by-nc/3.0/
http://flossexperiences.wordpress.com
065C 6D79 A68C E7EA 52B3  8D70 950D 53FB 729A 8B17




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