Debian Bug report logs -
#119911
RFP: alephone -- marathon engine for related data games
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Report forwarded to debian-bugs-dist@lists.debian.org, wnpp@debian.org:
Bug#119911; Package wnpp.
(full text, mbox, link).
Acknowledgement sent to emschwar@pcisys.net (Eric Schwartz):
New Bug report received and forwarded. Copy sent to wnpp@debian.org.
(full text, mbox, link).
Message #5 received at submit@bugs.debian.org (full text, mbox, reply):
package: wnpp
severity: wishlist
I will package AlephOne. AlephOne is an open-source version of the
Marathon engine. It's all GPL, and uses autoconf and such, so it
should be fairly easy to get it to work. I will also package two
demo packages that provide data files for the game.
-=Eric
Message sent on to emschwar@pcisys.net (Eric Schwartz):
Bug#119911.
(full text, mbox, link).
Message #8 received at 119911-submitter@bugs.debian.org (full text, mbox, reply):
Both of these ITP's are on the same subject. Maybe you two can get
together and package it, since both IPA's have been out for a while ...
--
David Starner - starner@okstate.edu, dvdeug/jabber.com (Jabber)
Pointless website: http://dvdeug.dhis.org
When the aliens come, when the deathrays hum, when the bombers bomb,
we'll still be freakin' friends. - "Freakin' Friends"
Information forwarded to debian-bugs-dist@lists.debian.org, wnpp@debian.org:
Bug#119911; Package wnpp.
(full text, mbox, link).
Acknowledgement sent to Chris Cheney <ccheney@cheney.cx>:
Extra info received and forwarded to list. Copy sent to wnpp@debian.org.
(full text, mbox, link).
Message #13 received at 119911@bugs.debian.org (full text, mbox, reply):
Feel free to package it, I am short on time and never got around to doing
it. However you should realize the demo tar.gz have no license at all and
will need to clarify that with upstream. I just noticed that a few days
ago when going through some of my open bugs.
Chris Cheney
Information forwarded to debian-bugs-dist@lists.debian.org, wnpp@debian.org, wnpp@packages.qa.debian.org:
Bug#119911; Package wnpp.
(full text, mbox, link).
Acknowledgement sent to Kyle McMartin <kyle@penguinsuspenders.net>:
Extra info received and forwarded to list. Copy sent to wnpp@debian.org, wnpp@packages.qa.debian.org.
(full text, mbox, link).
Message #18 received at 119911@bugs.debian.org (full text, mbox, reply):
Nothing has been done with this for a while, and since I've been
addicted to this game for the last couple hours, I've packaged it. I'll
upload them to contrib in a day or so, once I get manpages written. I
shall close this bug with the upload.
- k
--
copyleft (c) 2002, Kyle McMartin
Information forwarded to debian-bugs-dist@lists.debian.org, wnpp@debian.org, wnpp@packages.qa.debian.org:
Bug#119911; Package wnpp.
(full text, mbox, link).
Acknowledgement sent to Kyle McMartin <kyle@debian.org>:
Extra info received and forwarded to list. Copy sent to wnpp@debian.org, wnpp@packages.qa.debian.org.
(full text, mbox, link).
Message #23 received at 119911@bugs.debian.org (full text, mbox, reply):
i have aleph one nicely packaged, manpages and all, but it is useless
without datafiles. i packaged up the marathon 2 and infinity demos, but
cannot release them yet until someone can clarify the licensing terms
for them.
i've posted to the aleph one mailing list, but have not received any
definitive reply as to the licensing terms of the demos.
once i find out, i can upload.
--
copyleft (c) 2002, Kyle McMartin
Information forwarded to debian-bugs-dist@lists.debian.org, wnpp@debian.org, wnpp@packages.qa.debian.org:
Bug#119911; Package wnpp.
(full text, mbox, link).
Acknowledgement sent to Daniel Burrows <dburrows@debian.org>:
Extra info received and forwarded to list. Copy sent to wnpp@debian.org, wnpp@packages.qa.debian.org.
(full text, mbox, link).
Message #28 received at 119911@bugs.debian.org (full text, mbox, reply):
On Sat, Feb 23, 2002 at 03:29:58PM -0500, Kyle McMartin <kyle@debian.org> was heard to say:
> i have aleph one nicely packaged, manpages and all, but it is useless
> without datafiles. i packaged up the marathon 2 and infinity demos, but
> cannot release them yet until someone can clarify the licensing terms
> for them.
>
> i've posted to the aleph one mailing list, but have not received any
> definitive reply as to the licensing terms of the demos.
>
> once i find out, i can upload.
Any luck besides
http://www.geocrawler.com/archives/3/3444/2002/2/350/7810626/ ?
Daniel
--
/-------------------- Daniel Burrows <dburrows@debian.org> -------------------\
| Human beings were created by water to transport it uphill. |
\----------------- The Turtle Moves! -- http://www.lspace.org ----------------/
Information forwarded to wnpp@debian.org, wnpp@packages.qa.debian.org:
Bug#119911; Package wnpp.
(full text, mbox, link).
Acknowledgement sent to 119911-quiet@bugs.debian.org:
Extra info received and forwarded to maintainer. Copy sent to wnpp@debian.org, wnpp@packages.qa.debian.org.
(full text, mbox, link).
Message #33 received at 119911-maintonly@bugs.debian.org (full text, mbox, reply):
Hi!
This is a semi-automated message concerning your ITP of alephone.
Do you still intend to package this program?
If not, could you please close this bug or rename it to an RFP?
If you don't reply to this message, it will be assumed that you
are no longer interested, and someone of the QA team will close or
rename this ITP.
Note that I am not interested in taking over this ITP or uploading
this package; I am just cleaning the WNPP.
Therefore, please do not reply to me personally. An message in the
BTS (sent to 119911-quiet@bugs.debian.org) will suffice.
Kind regards,
Bas Zoetekouw.
Message sent on to emschwar@pcisys.net (Eric Schwartz):
Bug#119911.
(full text, mbox, link).
Message #36 received at 119911-submitter@bugs.debian.org (full text, mbox, reply):
Hi!
This is a semi-automated message concerning your ITP of alephone.
Do you still intend to package this program?
If not, could you please close this bug or rename it to an RFP?
If you don't reply to this message, it will be assumed that you
are no longer interested, and someone of the QA team will close or
rename this ITP.
Note that I am not interested in taking over this ITP or uploading
this package; I am just cleaning the WNPP.
Therefore, please do not reply to me personally. An message in the
BTS (sent to 119911-quiet@bugs.debian.org) will suffice.
Kind regards,
Bas Zoetekouw.
Changed Bug title.
Request was from Bas Zoetekouw <bas@debian.org>
to control@bugs.debian.org.
(full text, mbox, link).
Severity set to `wishlist'.
Request was from Bas Zoetekouw <bas@debian.org>
to control@bugs.debian.org.
(full text, mbox, link).
Changed Bug submitter from emschwar@pcisys.net (Eric Schwartz) to debian-qa@lists.debian.org.
Request was from Bas Zoetekouw <bas@debian.org>
to control@bugs.debian.org.
(full text, mbox, link).
Information forwarded to wnpp@packages.qa.debian.org:
Bug#119911; Package wnpp.
(full text, mbox, link).
Acknowledgement sent to debian-qa@lists.debian.org:
Extra info received and filed, but not forwarded. Copy sent to wnpp@packages.qa.debian.org.
(full text, mbox, link).
Message #47 received at 119911-quiet@bugs.debian.org (full text, mbox, reply):
Hi!
This is a semi-automated message concerning the ITP of alephone.
The person who originately filed this ITP, doesn't seem to have
any interest in it anymore. Therefore, I'm retitling it to an
RFP. If anyone is interested in packaging this software, feel
free to take it.
Kind regards,
Bas Zoetekouw.
Changed Bug title.
Request was from Gürkan Sengün <gurkan@linuks.mine.nu>
to control@bugs.debian.org.
(full text, mbox, link).
Changed Bug title.
Request was from Sam Morris <sam@robots.org.uk>
to control@bugs.debian.org.
(full text, mbox, link).
Changed Bug submitter from debian-qa@lists.debian.org to Sam Morris <sam@robots.org.uk>.
Request was from Sam Morris <sam@robots.org.uk>
to control@bugs.debian.org.
(full text, mbox, link).
Information forwarded to debian-bugs-dist@lists.debian.org, <wnpp@debian.org>:
Bug#119911; Package wnpp.
(full text, mbox, link).
Acknowledgement sent to Sam Morris <sam@robots.org.uk>:
Extra info received and forwarded to list. Copy sent to <wnpp@debian.org>.
(full text, mbox, link).
Message #58 received at 119911@bugs.debian.org (full text, mbox, reply):
I have prepared packages for Alephone; they can be downloaded from
http://robots.org.uk/debian/ until (if) they make it into the archive.
--
Sam Morris
http://robots.org.uk/
PGP key id 5EA01078
3412 EA18 1277 354B 991B C869 B219 7FDB 5EA0 1078
Changed Bug title.
Request was from Anibal Monsalve Salazar <anibal@debian.org>
to control@bugs.debian.org.
(full text, mbox, link).
Owner recorded as Sam Morris <sam@robots.org.uk>.
Request was from Thomas Huriaux <thomas.huriaux@gmail.com>
to control@bugs.debian.org.
(full text, mbox, link).
Information forwarded to debian-bugs-dist@lists.debian.org, <wnpp@debian.org>:
Bug#119911; Package wnpp.
(full text, mbox, link).
Acknowledgement sent to Sam Morris <sam@robots.org.uk>:
Extra info received and forwarded to list. Copy sent to <wnpp@debian.org>.
(full text, mbox, link).
Message #67 received at 119911@bugs.debian.org (full text, mbox, reply):
Since this isn't mentioned above: data files for the game are freely
downloadable from <http://trilogyrelease.bungie.org/>.
I plan to produce installer packages that will download the data
automatically for a future version of the package.
--
Sam Morris
http://robots.org.uk/
PGP key id 1024D/5EA01078
3412 EA18 1277 354B 991B C869 B219 7FDB 5EA0 1078
Information forwarded to debian-bugs-dist@lists.debian.org, <wnpp@debian.org>, Sam Morris <sam@robots.org.uk>:
Bug#119911; Package wnpp.
(full text, mbox, link).
Acknowledgement sent to Francesco Poli <frx@firenze.linux.it>:
Extra info received and forwarded to list. Copy sent to <wnpp@debian.org>, Sam Morris <sam@robots.org.uk>.
(full text, mbox, link).
Message #72 received at 119911@bugs.debian.org (full text, mbox, reply):
[Message part 1 (text/plain, inline)]
Hi!
One of the difficulties with packaging Aleph One seems to be the lack
of DFSG-free game data.
I found this set of game data for the Aleph One engine:
Title: Excalibur: Morgana's Revenge
License: GNU General Public License (GPL) [according to what is
claimed on the sf.net project page]
Project Page: http://sourceforge.net/projects/emr3/
Take into account that I didn't verify anything, hence I don't know if
they actually make source available for the game data, if they actually
release all the data in a GPL-compatible way, and so forth.
But I thought I could point this project out anyway...
I hope this can help.
--
http://frx.netsons.org/progs/scripts/refresh-pubring.html
Need to refresh your keyring in a piecewise fashion?
..................................................... Francesco Poli .
GnuPG key fpr == C979 F34B 27CE 5CD8 DC12 31B5 78F4 279B DD6D FCF4
[Message part 2 (application/pgp-signature, inline)]
Information forwarded to debian-bugs-dist@lists.debian.org, <wnpp@debian.org>:
Bug#119911; Package wnpp.
(full text, mbox, link).
Acknowledgement sent to Sam Morris <sam@robots.org.uk>:
Extra info received and forwarded to list. Copy sent to <wnpp@debian.org>.
(full text, mbox, link).
Message #77 received at 119911@bugs.debian.org (full text, mbox, reply):
[Message part 1 (text/plain, inline)]
On Wed, 2007-02-14 at 23:52 +0100, Francesco Poli wrote:
> Hi!
>
> One of the difficulties with packaging Aleph One seems to be the lack
> of DFSG-free game data.
>
> I found this set of game data for the Aleph One engine:
> Title: Excalibur: Morgana's Revenge
> License: GNU General Public License (GPL) [according to what is
> claimed on the sf.net project page]
> Project Page: http://sourceforge.net/projects/emr3/
>
> Take into account that I didn't verify anything, hence I don't know if
> they actually make source available for the game data, if they actually
> release all the data in a GPL-compatible way, and so forth.
> But I thought I could point this project out anyway...
>
> I hope this can help.
Thanks for the pointer. I remember playing EMR many years ago and I am
very happy to see that it has been released under the GPL! I guess this
means that Aleph One can go into main without me having to dust off my
copy of Anvil... ;)
--
Sam Morris
http://robots.org.uk/
PGP key id 1024D/5EA01078
3412 EA18 1277 354B 991B C869 B219 7FDB 5EA0 1078
[signature.asc (application/pgp-signature, inline)]
Information forwarded to debian-bugs-dist@lists.debian.org, <wnpp@debian.org>, Sam Morris <sam@robots.org.uk>:
Bug#119911; Package wnpp.
(full text, mbox, link).
Acknowledgement sent to Francesco Poli <frx@firenze.linux.it>:
Extra info received and forwarded to list. Copy sent to <wnpp@debian.org>, Sam Morris <sam@robots.org.uk>.
(full text, mbox, link).
Message #82 received at 119911@bugs.debian.org (full text, mbox, reply):
[Message part 1 (text/plain, inline)]
On Tue, 20 Feb 2007 15:17:55 +0000 Sam Morris wrote:
> On Wed, 2007-02-14 at 23:52 +0100, Francesco Poli wrote:
> > Hi!
> >
> > One of the difficulties with packaging Aleph One seems to be the
> > lack of DFSG-free game data.
> >
> > I found this set of game data for the Aleph One engine:
> > Title: Excalibur: Morgana's Revenge
> > License: GNU General Public License (GPL) [according to what is
> > claimed on the sf.net project page]
> > Project Page: http://sourceforge.net/projects/emr3/
> >
> > Take into account that I didn't verify anything, hence I don't know
> > if they actually make source available for the game data, if they
> > actually release all the data in a GPL-compatible way, and so forth.
> > But I thought I could point this project out anyway...
> >
> > I hope this can help.
>
> Thanks for the pointer.
You're welcome! :)
> I remember playing EMR many years ago and I am
> very happy to see that it has been released under the GPL!
I do not know anything about those games, but I got the impression that
the one I pointed out is a sort of new implementation (EMR3).
I hope that it does not qualify as a derivative work of a pre-existent
proprietary game (it would be if it qualified as a sequel or if it
shared characters with the original, for instance), otherwise we must
check that they obtained proper permissions to distribute the derivative
work under the GNU GPL...
> I guess
> this means that Aleph One can go into main without me having to dust
> off my copy of Anvil... ;)
As I said, the emr3 project is promising, but everything should be
checked and verified before feeling lucky.
Moreover those DFSG-free game data (assuming they actually comply with
the DFSG) must be packaged in order to let Aleph One go into main.
--
http://frx.netsons.org/progs/scripts/refresh-pubring.html
Need to refresh your keyring in a piecewise fashion?
..................................................... Francesco Poli .
GnuPG key fpr == C979 F34B 27CE 5CD8 DC12 31B5 78F4 279B DD6D FCF4
[Message part 2 (application/pgp-signature, inline)]
Reply sent to David Moreno Garza <damog@merkel.debian.org>:
You have taken responsibility.
(full text, mbox, link).
Notification sent to Sam Morris <sam@robots.org.uk>:
Bug acknowledged by developer.
(full text, mbox, link).
Message #87 received at 119911-done@bugs.debian.org (full text, mbox, reply):
Hello,
This is an automatic mail sent to close the ITP you have reported or
are involved with.
Your ITP wnpp bug is being closed because of the following reasons:
- It is, as of today, older than 365 days.
- It hasn't had any activity recently.
As this is an automatic procedure, it could of course have something
wrong and probably it would be closing some bugs that are not
intended by owners and submitters (like you) to be closed, for
example if the ITP is still of your interest, or there has been
some kind of activity around it. In that case, please reopen the
bug, do it, DO IT NOW! (I don't want to be blamed because of
mass closing and not let people know that they can easily reopen
their bugs ;-).
To re-open it, you simply have to mail control@bugs.debian.org
with a body text like this:
reopen 119911
stop
Further comments on the work done in the bug sent to
119911@bugs.debian.org would be truly welcomed.
Anyway, if you have any kind of problems when dealing with
the BTS, feel free to contact me and I'd be more than happy to help
you on this: <damog@debian.org>.
A similar process is being applied to other kind of wnpp bugs.
Thanks for your cooperation,
-- David Moreno Garza <damog@debian.org>.
Bug reopened, originator not changed.
Request was from Sam Morris <sam@robots.org.uk>
to control@bugs.debian.org.
(Sun, 24 Feb 2008 23:27:03 GMT) (full text, mbox, link).
Information forwarded
to debian-bugs-dist@lists.debian.org, wnpp@debian.org, Sam Morris <sam@robots.org.uk>:
Bug#119911; Package wnpp.
(Mon, 24 May 2010 19:09:06 GMT) (full text, mbox, link).
Acknowledgement sent
to Lucas Nussbaum <lucas@debian.org>:
Extra info received and forwarded to list. Copy sent to wnpp@debian.org, Sam Morris <sam@robots.org.uk>.
(Mon, 24 May 2010 19:09:06 GMT) (full text, mbox, link).
Message #94 received at 119911@bugs.debian.org (full text, mbox, reply):
retitle 119911 RFP: alephone -- game engine based on Marathon 2
noowner 119911
thanks
Hi,
This is an automatic email to change the status of alephone back from ITP
(Intent to Package) to RFP (Request for Package), because this bug hasn't seen
any activity during the last 18 months.
If you are still interested in adopting alephone, please send a mail to
<control@bugs.debian.org> with:
retitle 119911 ITP: alephone -- game engine based on Marathon 2
owner 119911 !
thanks
However, it is not recommended to keep ITP for a long time without acting on
the package, as it might cause other prospective maintainers to refrain from
packaging that software. It is also a good idea to document your progress on
this ITP from time to time, by mailing <119911@bugs.debian.org>.
Thank you for your interest in Debian,
--
Lucas, for the QA team
Changed Bug title to 'RFP: alephone -- game engine based on Marathon 2' from 'ITP: alephone -- game engine based on Marathon 2'
Request was from Lucas Nussbaum <lucas@debian.org>
to control@bugs.debian.org.
(Mon, 24 May 2010 19:20:09 GMT) (full text, mbox, link).
Removed annotation that Bug was owned by Sam Morris <sam@robots.org.uk>.
Request was from Lucas Nussbaum <lucas@debian.org>
to control@bugs.debian.org.
(Mon, 24 May 2010 19:20:09 GMT) (full text, mbox, link).
Information forwarded
to debian-bugs-dist@lists.debian.org, wnpp@debian.org:
Bug#119911; Package wnpp.
(Tue, 27 Jul 2010 13:06:06 GMT) (full text, mbox, link).
Acknowledgement sent
to "Trent W. Buck" <trentbuck@gmail.com>:
Extra info received and forwarded to list. Copy sent to wnpp@debian.org.
(Tue, 27 Jul 2010 13:06:06 GMT) (full text, mbox, link).
Message #103 received at 119911@bugs.debian.org (full text, mbox, reply):
[Message part 1 (text/plain, inline)]
Please find attached a draft package of the current version of א₁.
For game data, I took a similar approach to flashplugin-nonfree – I
wrote a little script which downloads and extracts games from bungie.
I'm happy to maintain this package in Debian, but I need a DD to
sponsor me and to help me with the first couple of months of polishing
and bug triaging – after that point, I expect it to be a
low-maintenance package that I can handle on my own.
[alephone_20100424-1.dsc (text/plain, attachment)]
[alephone_20100424-1.debian.tar.xz (application/octet-stream, attachment)]
Information forwarded
to debian-bugs-dist@lists.debian.org, wnpp@debian.org:
Bug#119911; Package wnpp.
(Mon, 12 Sep 2011 00:33:03 GMT) (full text, mbox, link).
Acknowledgement sent
to Philippe Coval <rzr@gna.org>:
Extra info received and forwarded to list. Copy sent to wnpp@debian.org.
(Mon, 12 Sep 2011 00:33:03 GMT) (full text, mbox, link).
Message #108 received at 119911@bugs.debian.org (full text, mbox, reply):
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
please upload the files to http://mentors.debian.net
I'll try to have a look at them and if i can rebuild it too
Regards
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.11 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
iEYEARECAAYFAk5tUvYACgkQlNXo+kZwlLzFaACfTrCn5tH/xNzVEyYK2fD9DaqQ
8CAAn04xNFOtZPC8yFsTVOhjBuKMWjcl
=GwsD
-----END PGP SIGNATURE-----
Information forwarded
to debian-bugs-dist@lists.debian.org, wnpp@debian.org:
Bug#119911; Package wnpp.
(Tue, 29 Sep 2015 12:30:03 GMT) (full text, mbox, link).
Acknowledgement sent
to Alexandre Detiste <alexandre.detiste@gmail.com>:
Extra info received and forwarded to list. Copy sent to wnpp@debian.org.
(Tue, 29 Sep 2015 12:30:03 GMT) (full text, mbox, link).
Message #113 received at 119911@bugs.debian.org (full text, mbox, reply):
Upstream is still alive & kicking:
https://github.com/Aleph-One-Marathonalephone/commits/master
This seems like a perfect match for game-data-packager
that is purpose-built to handle the problem "free engine + non-free data".
Filed #800444 to request these 3 data packages.
Alexandre Detiste
Information forwarded
to debian-bugs-dist@lists.debian.org, wnpp@debian.org:
Bug#119911; Package wnpp.
(Thu, 22 Oct 2015 18:06:07 GMT) (full text, mbox, link).
Acknowledgement sent
to PICCORO McKAY Lenz <mckaygerhard@gmail.com>:
Extra info received and forwarded to list. Copy sent to wnpp@debian.org.
(Thu, 22 Oct 2015 18:06:07 GMT) (full text, mbox, link).
Message #118 received at 119911@bugs.debian.org (full text, mbox, reply):
[Message part 1 (text/plain, inline)]
what about status of this buig?
and a note about mentors: i'll try to upload a package too but key files
fails... i reported two times that error.. maybe mentors system must be
more flexible ...
Lenz McKAY Gerardo (PICCORO)
http://qgqlochekone.blogspot.com
[Message part 2 (text/html, inline)]
Information forwarded
to debian-bugs-dist@lists.debian.org, wnpp@debian.org:
Bug#119911; Package wnpp.
(Sun, 22 Nov 2015 19:09:04 GMT) (full text, mbox, link).
Acknowledgement sent
to PICCORO McKAY Lenz <mckaygerhard@gmail.com>:
Extra info received and forwarded to list. Copy sent to wnpp@debian.org.
(Sun, 22 Nov 2015 19:09:04 GMT) (full text, mbox, link).
Message #123 received at 119911@bugs.debian.org (full text, mbox, reply):
retitle 119911 ITP: alephone -- marathon engine for related data games
owner 119911 !
thanks
i want to take on this issue
i have a alephone package with those changes to able to upload to main..
if we take in consideration the work on quake related ackages we can take:
a) a alephone engine package in main that provides only engine software
b) a marathon game package that ship in same way the engine and adata
as quake does
c) a excalibur morganas's revenge contrib package that can provide marathon-data
d) a marathon-data packages entries in game-data-packager as MUST BE
any feedbafck please?
Changed Bug title to 'ITP: alephone -- marathon engine for related data games' from 'RFP: alephone -- game engine based on Marathon 2'
Request was from PICCORO McKAY Lenz <mckaygerhard@gmail.com>
to control@bugs.debian.org.
(Sun, 22 Nov 2015 19:09:06 GMT) (full text, mbox, link).
Owner recorded as PICCORO McKAY Lenz <mckaygerhard@gmail.com>.
Request was from PICCORO McKAY Lenz <mckaygerhard@gmail.com>
to control@bugs.debian.org.
(Sun, 22 Nov 2015 19:09:07 GMT) (full text, mbox, link).
Information forwarded
to debian-bugs-dist@lists.debian.org, wnpp@debian.org:
Bug#119911; Package wnpp.
(Sat, 28 Nov 2015 15:57:09 GMT) (full text, mbox, link).
Acknowledgement sent
to PICCORO McKAY Lenz <mckaygerhard@gmail.com>:
Extra info received and forwarded to list. Copy sent to wnpp@debian.org.
(Sat, 28 Nov 2015 15:57:09 GMT) (full text, mbox, link).
Message #132 received at 119911@bugs.debian.org (full text, mbox, reply):
[Message part 1 (text/plain, inline)]
user pkg-games-devel@lists.alioth.debian.org
tag games 119911
forcemerge 85673 119911
hi mantainers, i take some work over alephon and marathon related
i made two scripts, one to downloading and help game-data-packager
supports marathon trilogy and other to lauch using one only script
that detects any futher data based on the previous insaller
the behavior are:
1) package alephone can go to main due only provided "engine", just
like some others does
2) game-data-packager will support data for engine packages, but each
packaged data game will provide own laucher and menu entries
3) the game-data-packager that that preliminary installer
"marathoninstaller.sh" with release date as argument and scenario as
second argument
3.1) the invocation installer: marathoninstaller install=<release> <scenarios>
3.2) installer will download from oficial github alephone the data files
NOTE: data files for alephone from oficial marathon trilogy does not work!
3.3) installer will unzip and put in debian tmp, (for
game-data-packager change that obviously)
4) laucher script will expected data scenarios will be n
/usr/share/games/marathon/<scenario>
4.1) each scenario works independient from another, including those
unnoficial or made
4.2) script selft detects own name invocation an lauch respective game
example for marathon 2 durandal:
marathoninstaller.sh install=20150620 marathon-2
the engine package "alephone" can provide the script named attached
here "marathonlaucher.sh" or we can made a main marathon package tha
provide the laucher and if laucher does not fond data, help users what
must install or notify something
installer will download from github oficial repository from release
20150620 the file Marathon2-20150620-Data.zip, the unzip in
"file/Marathon 2", due this have a space in path will rename to
"marathon2" and then put into debian/tmp, file names inside data dir
scenario must remain unhanged ...
game-data-packager if se that preliminary script must put files under
/usr/share/games/marathon with own directory as "marathon2" and each
scenario package must symlink real script (named attached here as
marathonlaucher.sh), in this case "marathon-2" (/usr/games/marathon-2
-> /usr/games/marathon", and provided respective menu entries
laucher spected found scenario in
/usr/share/games/marathon/marathon-2, will detect if laucher itself
was "marathon-2" or "marathon2" trhought symlink to real laucher
script, and set directory scenario gam data, then lauch
IMPORTANT: due not all GPL mesa modules today provide OpenGL (well all
modules fails to provide, only intel does) the script automatically
detect if opengl support are present and disable it before lauch the
proper game
--
Lenz McKAY Gerardo (PICCORO)
http://qgqlochekone.blogspot.com
[marathoninstaller.sh (application/x-sh, attachment)]
[marathonlauncher.sh (application/x-sh, attachment)]
Information forwarded
to debian-bugs-dist@lists.debian.org, wnpp@debian.org, PICCORO McKAY Lenz <mckaygerhard@gmail.com>:
Bug#119911; Package wnpp.
(Sat, 28 Nov 2015 17:21:17 GMT) (full text, mbox, link).
Acknowledgement sent
to Alexandre Detiste <alexandre.detiste@gmail.com>:
Extra info received and forwarded to list. Copy sent to wnpp@debian.org, PICCORO McKAY Lenz <mckaygerhard@gmail.com>.
(Sat, 28 Nov 2015 17:21:17 GMT) (full text, mbox, link).
Message #137 received at 119911@bugs.debian.org (full text, mbox, reply):
Hi,
I've added a rule in G-D-P for Marthon.
http://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/commit/?id=276b4a06fb63b85be1db5069f0bc80620a1bc79e
The package with the engine should also provide 3 .desktop files with a TryExec clause
that point to a file provided by G-D-P -created, .deb
for example /usr/share/games/marathon-{1|2|3}/try-exec
as symlinks back to /usr/games/alephone .
This way the icons are only displayed if the matching data are installed.
The engine should go in contrib, as the assets are not DFSG-free and
the engine is useless without assets.
>3) the game-data-packager that that preliminary installer
>"marathoninstaller.sh" with release date as argument and scenario as
>second argument
Hum, there's built-in support for that, this shell script is not needed.
Alexandre Detiste
Information forwarded
to debian-bugs-dist@lists.debian.org, wnpp@debian.org:
Bug#119911; Package wnpp.
(Sun, 29 Nov 2015 02:24:03 GMT) (full text, mbox, link).
Acknowledgement sent
to PICCORO McKAY Lenz <mckaygerhard@gmail.com>:
Extra info received and forwarded to list. Copy sent to wnpp@debian.org.
(Sun, 29 Nov 2015 02:24:03 GMT) (full text, mbox, link).
Message #142 received at 119911@bugs.debian.org (full text, mbox, reply):
i thinks there's some missing points, engine will lauch directly those
SCENARIOS directly?, correct me if i dont understand those points:
2015-11-28 12:42 GMT-04:30, Alexandre Detiste <alexandre.detiste@gmail.com>:
> The package with the engine should also provide 3 .desktop files with a
> TryExec clause
> that point to a file provided by G-D-P -created, .deb
> for example /usr/share/games/marathon-{1|2|3}/try-exec
> as symlinks back to /usr/games/alephone .
asmlinks to the engine without any directory data direction does not
start the game,
that's why i provide one of the two scripts.. the marathonlaucher.sh
also the scenarios (please PLEASE does not named "-data", use
"-scenarios") must goes into a global "marathon" directory under
/usr/share/games
> The engine should go in contrib, as the assets are not DFSG-free and
> the engine is useless without assets.
the engine can go to main as with darkplaces and quakespasm does
take in consideration if u dont are played the game before... and dont
understand the working of the engine..
a extra package as quake over quake-data packages, by example, can
hadle that extra script, the script are based in previous work of this
issue, and on the quake relationship packages
--
Lenz McKAY Gerardo (PICCORO)
http://qgqlochekone.blogspot.com
Information forwarded
to debian-bugs-dist@lists.debian.org, wnpp@debian.org:
Bug#119911; Package wnpp.
(Mon, 07 Dec 2015 20:57:07 GMT) (full text, mbox, link).
Acknowledgement sent
to PICCORO McKAY Lenz <mckaygerhard@gmail.com>:
Extra info received and forwarded to list. Copy sent to wnpp@debian.org.
(Mon, 07 Dec 2015 20:57:07 GMT) (full text, mbox, link).
Message #147 received at 119911@bugs.debian.org (full text, mbox, reply):
[Message part 1 (text/plain, inline)]
HEre are preliminary dsc sources for alephone engine
the game-data-packager has git entries for data (please are SCENARIOS) games
Alexander Detiste added a rule in G-D-P for Marthon, but that rule are
too basic and lack of many missing necesary files
http://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/commit/?id=276b4a06fb63b85be1db5069f0bc80620a1bc79e
game-data-packager produce with the engine, inside scenarios packages
3 .desktop files with a TryExec clause
that point to a file provided by G-D-P -created, .deb
for example /usr/share/games/marathon-{1|2|3}/try-exec
but those are currently symlinks back to /usr/games/alephone , that
are enought only for determine if can be lauched but NOT FOR lauch
each game!
Thats are not enought to made work each scenario, due each scenario
are independent data game and works without any other data, its not
same as other engines & data's that need original files for work
Each scenario to work need that be parsed as LAST argument to the
engine, this avoid modification of the environment using the
ALEPHONE_DATA variable
the script that i provide solves that: see the already provide manpage
for usage, just symlink each lauch tho the script and that all, can be
included in the engine package but i prefer a common package produced
by game-data-packager or something like quake does (a meta empty that
depends/recommends both data and engine)
the dsc sources that i provide has inside all the necesary to promote
the engine package
PLEASE NOTE THAT MENTORS HAVE A PROBLEM WITH KEY GPG VALIDATION AND I
MAIL IN TWO OPORTUNITIES WITH OUT ANY REPLY ABOUT!
Lenz McKAY Gerardo (PICCORO)
http://qgqlochekone.blogspot.com
[marathon-laucher.sh (application/x-sh, attachment)]
[marathon-laucher.sh (application/x-sh, attachment)]
[marathon-launcher.6 (application/octet-stream, attachment)]
[alephone_20150620-0.dsc (application/octet-stream, attachment)]
[alephone_20150620-0.debian.tar.xz (application/x-xz, attachment)]
Information forwarded
to debian-bugs-dist@lists.debian.org, wnpp@debian.org, PICCORO McKAY Lenz <mckaygerhard@gmail.com>:
Bug#119911; Package wnpp.
(Mon, 07 Dec 2015 21:57:04 GMT) (full text, mbox, link).
Acknowledgement sent
to Alexandre Detiste <alexandre.detiste@gmail.com>:
Extra info received and forwarded to list. Copy sent to wnpp@debian.org, PICCORO McKAY Lenz <mckaygerhard@gmail.com>.
(Mon, 07 Dec 2015 21:57:04 GMT) (full text, mbox, link).
Message #152 received at 119911@bugs.debian.org (full text, mbox, reply):
Le lundi 7 décembre 2015, 16:23:31 PICCORO McKAY Lenz a écrit :
> HEre are preliminary dsc sources for alephone engine
>
> the game-data-packager has git entries for data (please are SCENARIOS) games
>
> Alexander Detiste added a rule in G-D-P for Marthon, but that rule are
> too basic and lack of many missing necesary files
>
> http://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/commit/?id=276b4a06fb63b85be1db5069f0bc80620a1bc79e
I made these GDP package as dumb pas possible on purpose:
The way to go is also explained here in GDP code, quoting Simon in full.
http://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/tree/game_data_packager/games/doom_common.py
Please do not follow this example for newly-supported games other than
the Doom family (Doom, Heretic, Hexen, Strife, Hacx, Chex Quest).
For new games it is probably better to use game-data-packager to ship only
the non-distributable files, and ship DFSG files (such as icons
and .desktop files) somewhere else.
One way is to have the engine package contain the wrapper scripts,
.desktop files etc. (e.g. src:openjk, src:iortcw). This is the simplest
thing if the engine is unlikely to be used for other games and alternative
engine versions are unlikely to be packaged.
Another approach is to have a package for the engine (like src:ioquake3)
and a package for the user-visible game (like src:quake, containing
wrapper scripts, .desktop files etc.). This is more flexible if the engine
can be used for other user-visible games (e.g. OpenArena, Nexuiz Classic)
or there could reasonably be multiple packaged engines (e.g. Quakespasm,
Darkplaces).
> game-data-packager produce with the engine, inside scenarios packages
> 3 .desktop files with a TryExec clause
> that point to a file provided by G-D-P -created, .deb
> for example /usr/share/games/marathon-{1|2|3}/try-exec
> but those are currently symlinks back to /usr/games/alephone , that
> are enought only for determine if can be lauched but NOT FOR lauch
> each game!
The TryExec and Exec aren't the same thing of course.
If you provide a .desktop file for each episode,
then each can call the engine directly without needing a wrapper script.
Information forwarded
to debian-bugs-dist@lists.debian.org, wnpp@debian.org:
Bug#119911; Package wnpp.
(Tue, 08 Dec 2015 00:51:03 GMT) (full text, mbox, link).
Acknowledgement sent
to PICCORO McKAY Lenz <mckaygerhard@gmail.com>:
Extra info received and forwarded to list. Copy sent to wnpp@debian.org.
(Tue, 08 Dec 2015 00:51:03 GMT) (full text, mbox, link).
Message #157 received at 119911@bugs.debian.org (full text, mbox, reply):
ok lest take in consideration u'r notes:
2015-12-07 17:24 GMT-04:30, Alexandre Detiste <alexandre.detiste@gmail.com>:
> For new games it is probably better to use game-data-packager to ship
> only
> the non-distributable files, and ship DFSG files (such as icons
> and .desktop files) somewhere else.
its the way proposed also in the second suggestion:
>
> One way is to have the engine package contain the wrapper scripts,
> .desktop files etc. (e.g. src:openjk, src:iortcw). This is the simplest
> thing if the engine is unlikely to be used for other games and
> alternative
> engine versions are unlikely to be packaged.
currently alephone only works for marathon related games, so there's
no other game derived! but the secon approach also can be applied due
the wrapper script can be put in those kind of package:
>
> Another approach is to have a package for the engine (like
> src:ioquake3)
> and a package for the user-visible game (like src:quake, containing
> wrapper scripts, .desktop files etc.). This is more flexible if the
> engine
> can be used for other user-visible games (e.g. OpenArena, Nexuiz
> Classic)
> or there could reasonably be multiple packaged engines (e.g.
> Quakespasm,
> Darkplaces).
>
> If you provide a .desktop file for each episode,
> then each can call the engine directly without needing a wrapper script.
>
i can provide it, inclusivelly i already doit! but firts we must
decided how we made the scenarios packages! or what will be included
in the engine package, do u take a review on the files i provided? or
something!?
--
Lenz McKAY Gerardo (PICCORO)
http://qgqlochekone.blogspot.com
Information forwarded
to debian-bugs-dist@lists.debian.org, wnpp@debian.org, PICCORO McKAY Lenz <mckaygerhard@gmail.com>:
Bug#119911; Package wnpp.
(Tue, 08 Dec 2015 06:09:04 GMT) (full text, mbox, link).
Acknowledgement sent
to Alexandre Detiste <alexandre.detiste@gmail.com>:
Extra info received and forwarded to list. Copy sent to wnpp@debian.org, PICCORO McKAY Lenz <mckaygerhard@gmail.com>.
(Tue, 08 Dec 2015 06:09:04 GMT) (full text, mbox, link).
Message #162 received at 119911@bugs.debian.org (full text, mbox, reply):
I don't think anyone else will come up with an alternative marathon engine anyday.
So please: one alephone source package that builds one alephone binary package
that includes three .desktop files (for a starter, the extra levels can be added later)
and the launcher if needed.
Keep it simple.
Please no virtual packages like for quake, better follow iortcw as an example.
GDP will not provide things like the one provided by src:quake, as there's
no way to update these after the local GDP package has been manually built.
Greets,
Alexandre
Information forwarded
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Bug#119911; Package wnpp.
(Tue, 08 Dec 2015 19:48:04 GMT) (full text, mbox, link).
Acknowledgement sent
to PICCORO McKAY Lenz <mckaygerhard@gmail.com>:
Extra info received and forwarded to list. Copy sent to wnpp@debian.org.
(Tue, 08 Dec 2015 19:48:04 GMT) (full text, mbox, link).
Message #167 received at 119911@bugs.debian.org (full text, mbox, reply):
2015-12-08 1:33 GMT-04:30 Alexandre Detiste <alexandre.detiste@gmail.com>:
> I don't think anyone else will come up with an alternative marathon engine anyday.
Yes, that its!
> So please: one alephone source package that builds one alephone binary package
> that includes three .desktop files (for a starter, the extra levels can be added later)
> and the launcher if needed.
alephone source and the resulting alephone package now has those:
* /usr/games/alephone (engine itselft)
* /usr/share/games/alephone/alephone-laucher (bash script to suymlink
on each scenario package)
and its respective manpages
BUT:
> GDP will not provide things like the one provided by src:quake, as there's
> no way to update these after the local GDP package has been manually built.
if that its, so source engine will also made 3 packges
(marathon/1/2/3) that ship those files and depends of the packages
provides by GDP?
this mean the alephone source must produce :
* marathon
* marathon2
* marathon3
these packages will handle desktop files, desktop icons, root debian
menu entries and laucher symlink
and as seem you point, will depends of the data packages produced by GDP right?
please confirme for made the proper changes and send to you the dsc
files with all need!
Information forwarded
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Bug#119911; Package wnpp.
(Thu, 14 Jan 2016 22:45:03 GMT) (full text, mbox, link).
Acknowledgement sent
to PICCORO McKAY Lenz <mckaygerhard@gmail.com>:
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(Thu, 14 Jan 2016 22:45:03 GMT) (full text, mbox, link).
Message #172 received at 119911@bugs.debian.org (full text, mbox, reply):
hi, this is a semi-automated menssage to the ITP issue to not close..
i currently have workin in this package and others, now in few days
i'll have the finish package, after some test using the g-d-p from git
with the recently added marathon rules
--
Lenz McKAY Gerardo (PICCORO)
http://qgqlochekone.blogspot.com
Changed Bug title to 'RFP: alephone -- marathon engine for related data games' from 'ITP: alephone -- marathon engine for related data games'.
Request was from Bart Martens <bartm@quantz.debian.org>
to control@bugs.debian.org.
(Wed, 19 Apr 2017 04:24:03 GMT) (full text, mbox, link).
Removed annotation that Bug was owned by PICCORO McKAY Lenz <mckaygerhard@gmail.com>.
Request was from Bart Martens <bartm@quantz.debian.org>
to control@bugs.debian.org.
(Wed, 19 Apr 2017 04:24:03 GMT) (full text, mbox, link).
Information forwarded
to debian-bugs-dist@lists.debian.org, wnpp@debian.org:
Bug#119911; Package wnpp.
(Mon, 18 Sep 2017 20:21:03 GMT) (full text, mbox, link).
Acknowledgement sent
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(Mon, 18 Sep 2017 20:21:03 GMT) (full text, mbox, link).
Message #181 received at 119911@bugs.debian.org (full text, mbox, reply):
[Message part 1 (text/plain, inline)]
On Thu, 14 Jan 2016 18:14:24 -0430 PICCORO McKAY Lenz <
mckaygerhard@gmail.com> wrote:
> hi, this is a semi-automated menssage to the ITP issue to not close..
>
> i currently have workin in this package and others, now in few days
> i'll have the finish package, after some test using the g-d-p from git
> with the recently added marathon rules
>
> --
> Lenz McKAY Gerardo (PICCORO)
> http://qgqlochekone.blogspot.com
>
>
Hello,
I recently browsed the Debian repositories and noticed that neither
alephone nor marathon packages are available. I had some luck with building
Aleph One from source, but not all functionalities are provided by regular
and -dev packages in the Debian repos. I briefly skimmed through previous
messages to this bug/feature report and noticed not much has changed since
2000.
Is there anyone still doing anything with Aleph One on Debian or is it safe
to assume I can go ahead and try to package it?
Best regards,
Andy
[Message part 2 (text/html, inline)]
Information forwarded
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Bug#119911; Package wnpp.
(Mon, 16 Oct 2017 19:18:03 GMT) (full text, mbox, link).
Acknowledgement sent
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(Mon, 16 Oct 2017 19:18:03 GMT) (full text, mbox, link).
Message #186 received at 119911@bugs.debian.org (full text, mbox, reply):
[Message part 1 (text/plain, inline)]
hi andy, i worked and send the files to debian
also i have the repository but feedback does not are received
i still waiting for that feedback , my workand packages are ready to ..
but now noted that many was changed at game-data.packager, i not haveclear
how now put the files..
i'll revise tonight the git and the scripts of GDP and test wath does this
respect the data game
Lenz McKAY Gerardo (PICCORO)
http://qgqlochekone.blogspot.com
[Message part 2 (text/html, inline)]
Information forwarded
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Bug#119911; Package wnpp.
(Thu, 27 May 2021 23:09:03 GMT) (full text, mbox, link).
Acknowledgement sent
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(Thu, 27 May 2021 23:09:03 GMT) (full text, mbox, link).
Message #191 received at 119911@bugs.debian.org (full text, mbox, reply):
[Message part 1 (text/plain, inline)]
Greeting to you once again
I am writing for the second time as I did not receive any reply from you to
my previous message.
Kindly reply so we can discuss the subject as soon as possible.
Sincerely,
Andy Landman
[Message part 2 (text/html, inline)]
Message sent on
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Bug#119911.
(Thu, 27 May 2021 23:09:25 GMT) (full text, mbox, link).
Message #194 received at 119911-submitter@bugs.debian.org (full text, mbox, reply):
[Message part 1 (text/plain, inline)]
Greeting to you once again
I am writing for the second time as I did not receive any reply from you to
my previous message.
Kindly reply so we can discuss the subject as soon as possible.
Sincerely,
Andy Landman
[Message part 2 (text/html, inline)]
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