Debian Bug report logs -
#177423
Hang in iagno
Reported by: "Dr. David Alan Gilbert" <gilbertd@treblig.org>
Date: Sun, 19 Jan 2003 15:18:05 UTC
Severity: normal
Found in versions 2.1.3-2, 2.2.1-1
Done: Sebastien Bacher <seb128@debian.org>
Bug is archived. No further changes may be made.
Toggle useless messages
Report forwarded to
debian-bugs-dist@lists.debian.org, Noel Koethe <noel@debian.org>, gnome-games@packages.qa.debian.org:
Bug#177423; Package
gnome-games.
Full text and
rfc822 format available.
Acknowledgement sent to
"Dr. David Alan Gilbert" <gilbertd@treblig.org>:
New Bug report received and forwarded. Copy sent to
Noel Koethe <noel@debian.org>, gnome-games@packages.qa.debian.org.
Full text and
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Message #5 received at submit@bugs.debian.org (full text, mbox):
Package: gnome-games
Version: 2.1.3-2
Hi,
I have preferences set as Dark: Human, Light: Level three
and am playing along and after a few moves it stops on Light's move.
The bar at the bottom says 'Light's move'; yet there is no CPU time
being taken by it, and the time at the bottom right has stopped moving.
The menus etc respond.
Game state:
___WWW__
___WW___
__WWW_WB
__WWWWWB
__WBWBWB
__BWBBWB
_BBBBBBB
BBBBBBBB
Dave
---------------- Have a happy GNU millennium! ----------------------
/ Dr. David Alan Gilbert | Running GNU/Linux on Alpha,68K| Happy \
\ gro.gilbert @ treblig.org | MIPS,x86,ARM,SPARC,PPC & HPPA | In Hex /
\ _________________________|_____ http://www.treblig.org |_______/
Information forwarded to
debian-bugs-dist@lists.debian.org, Noel Koethe <noel@debian.org>, gnome-games@packages.qa.debian.org:
Bug#177423; Package
gnome-games.
Full text and
rfc822 format available.
Acknowledgement sent to
Lars Wirzenius <liw@iki.fi>:
Extra info received and forwarded to list. Copy sent to
Noel Koethe <noel@debian.org>, gnome-games@packages.qa.debian.org.
Full text and
rfc822 format available.
Message #10 received at 177423@bugs.debian.org (full text, mbox):
I have today seen this bug (computer's turn, Iagno hangs, doesn't
consume CPU, menus work, new game can be started) three times. I didn't
think to take screenshots, sorry, but I figured it might be good to
report that it happens to other people as well.
Information forwarded to
debian-bugs-dist@lists.debian.org, Noel Koethe <noel@debian.org>:
Bug#177423; Package
gnome-games.
Full text and
rfc822 format available.
Acknowledgement sent to
Alex Malinovich <demonbane@the-love-shack.net>:
Extra info received and forwarded to list. Copy sent to
Noel Koethe <noel@debian.org>.
Full text and
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Message #15 received at 177423@bugs.debian.org (full text, mbox):
[Message part 1 (text/plain, inline)]
I see this problem at least once every time I play. Going back a move
sometimes helps, but sometimes it takes as many as 10 - 15 tries before
it finally kicks in and continues playing. Being that the initial bug
report is over 200 days old now, is there any note on a possible
resolution. Has upstream acknowledged the bug at all?
--
Alex Malinovich
Support Free Software, delete your Windows partition TODAY!
Encrypted mail preferred. You can get my public key from any of the
pgp.net keyservers. Key ID: A6D24837
[signature.asc (application/pgp-signature, inline)]
Information forwarded to
debian-bugs-dist@lists.debian.org, Noel Koethe <noel@debian.org>:
Bug#177423; Package
gnome-games.
Full text and
rfc822 format available.
Acknowledgement sent to
antti@kuntsi.com:
Extra info received and forwarded to list. Copy sent to
Noel Koethe <noel@debian.org>.
Full text and
rfc822 format available.
Message #20 received at 177423@bugs.debian.org (full text, mbox):
I located the source for the hang in Iagno when playing on level 2 and
3. Here's the patch to fix the problem.
- Antti
diff -Naur gnome-games-2.2.1/iagno/othello.c
gnome-games-2.2.1-2/iagno/othello.c
--- gnome-games-2.2.1/iagno/othello.c 2002-10-22 12:44:59.000000000
+0300
+++ gnome-games-2.2.1-2/iagno/othello.c 2003-08-31 22:12:23.000000000
+0300
@@ -483,7 +483,7 @@
best_x = i;
best_y = j;
}
- if(tmp_move > best_move && (rand() * 100 > 85)) {
+ if(tmp_move > best_move && ((rand() * 100 > 85) || (best_move == -10000))) {
best_move = tmp_move;
best_x = i;
best_y = j;
Information forwarded to
debian-bugs-dist@lists.debian.org, Noel Koethe <noel@debian.org>:
Bug#177423; Package
gnome-games.
Full text and
rfc822 format available.
Acknowledgement sent to
"Jim W. Jaszewski" <grok@sprint.ca>:
Extra info received and forwarded to list. Copy sent to
Noel Koethe <noel@debian.org>.
Full text and
rfc822 format available.
Message #25 received at 177423@bugs.debian.org (full text, mbox):
Package: gnome-games
Version: 2.2.1-1
Followup-For: Bug #177423
Even with an apparent solution and patch, nothing has been done for
well-nigh a year plus? C'mon.
I came here to make the same bug report. And I was also wondering if it's
related to iagno crashing when I try to launch it inside gnome. I now
have to launch iagno from the console -- and then halfway thru the game
(find me a computer I can't beat at othello, BTW ;) I get the same freeze,
etc.
I am a firm believer that GNUnix projex should generally be done by
teams...
-- System Information:
Debian Release: testing/unstable
Architecture: i386
Kernel: Linux 2.4.20 #2 Wed Jun 11 19:32:40 EDT 2003 i686
Locale: LANG=C, LC_CTYPE=C (ignored: LC_ALL set to en_US)
Versions of packages gnome-games depends on:
ii bonobo-activation 1:2.2.4-1 Bonobo Activation Framework
ii libart-2.0-2 2.3.16-1 Library of functions for 2D graphi
ii libatk1.0-0 1.2.4-1 The ATK accessibility toolkit
ii libaudiofile0 0.2.3-4 The Audiofile Library
ii libbonobo-activation4 1:2.2.4-1 Bonobo Activation Framework -- run
ii libbonobo2-0 2.2.3-1 Bonobo CORBA interfaces library
ii libbonoboui2-0 2.2.4-2 The Bonobo UI library
ii libc6 2.3.2-7 GNU C Library: Shared libraries an
ii libesd0 0.2.29-1 Enlightened Sound Daemon - Shared
ii libgcc1 1:3.3.2-0pre4 GCC support library
ii libgconf2-4 2.2.1-3 GNOME configuration database syste
ii libgcrypt1 1.1.12-3 LGPL Crypto library - runtime libr
ii libglib2.0-0 2.2.3-1 The GLib library of C routines
ii libgnome2-0 2.2.3-2 The GNOME 2 library - runtime file
ii libgnomecanvas2-0 2.2.1-3 A powerful object-oriented display
ii libgnomeui-0 2.2.2-2 The GNOME 2 libraries (User Interf
ii libgnomevfs2-0 2.2.5-3 The GNOME virtual file-system libr
ii libgnutls5 0.8.8-2 GNU TLS library - runtime library
ii libgtk2.0-0 2.2.1-6 The GTK+ graphical user interface
ii libguile9 1:1.4-24 libraries for Guile1.4 (guile, gui
ii libjpeg62 6b-8 The Independent JPEG Group's JPEG
ii liblinc1 2:1.0.3-3 library to simplify creating netwo
ii libltdl3 1.5-2 A system independent dlopen wrappe
ii libncurses5 5.3.20030719-1 Shared libraries for terminal hand
ii liborbit2 1:2.6.3-2 Libraries for ORBit2 - a CORBA ORB
ii libpango1.0-0 1.2.5-1 Layout and rendering of internatio
ii libpopt0 1.7-2 lib for parsing cmdline parameters
ii libstdc++5 1:3.3.2-0pre4 The GNU Standard C++ Library v3
ii libtasn1-0 0.1.2-1 Manage ASN.1 structures (runtime)
ii libxml2 2.5.7-1 GNOME XML library
ii scrollkeeper 0.3.12-2 A free electronic cataloging syste
ii xlibs 4.2.1-12.1 X Window System client libraries
ii zlib1g 1:1.1.4-15 compression library - runtime
-- no debconf information
Reply sent to
Sebastien Bacher <seb128@debian.org>:
You have taken responsibility.
Full text and
rfc822 format available.
Notification sent to
"Dr. David Alan Gilbert" <gilbertd@treblig.org>:
Bug acknowledged by developer.
Full text and
rfc822 format available.
Message #30 received at 177423-done@bugs.debian.org (full text, mbox):
Seems to be fixed in gnome-games 2.4.1 :
if (tmp_move > best_move && (best_move == -10000 || rand() * 100 > 85))
I'm closing this bug
Cheers,
Sebastien Bacher
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